Chapter 4 Motion in Two and Three Dimensions
By the end of this section, you will be able to:
To describe motion in 2D or 3D, we use a coordinate system. A particle at point \(P(x, y, z)\) has coordinates that are functions of time \(t\):
\[ x = x(t) \\ y = y(t) \\ z = z(t) \]
The position vector \(\vec{r}(t)\) from the origin to point \(P\) is:
\[ \vec{r}(t) = x(t)\hat{i} + y(t)\hat{j} + z(t)\hat{k} \]
Figure 4.2: A three-dimensional coordinate system with a particle at position \(P(x(t), y(t), z(t))\).
If a particle is at \(P_1\) with position vector \(\vec{r}(t_1)\) at time \(t_1\), and then at \(P_2\) with position vector \(\vec{r}(t_2)\) at a later time \(t_2\). The displacement vector \(\Delta\vec{r}\) is:
\[ \Delta\vec{r} = \vec{r}(t_2) - \vec{r}(t_1) \]
Note
This is the same concept as 1D displacement, but now we’re subtracting vectors.
Figure 4.3: The displacement \(\Delta\vec{r} = \vec{r}(t_2) - \vec{r}(t_1)\) is the vector from \(P_1\) to \(P_2\).
A satellite orbits Earth at 400 km altitude. Find the displacement from directly over the North Pole to \(-45^\circ\) latitude.
Given:
Total radius of orbit: \(R = R_E + \text{altitude} = 6370 + 400 = 6770 \, \text{km}\).
Figure 4.4: Position vectors from Earth’s center. Y-axis is North, X-axis is East.
Initial position (North Pole):
\(\vec{r}(t_1) = 6770 \, \text{km} \, \hat{j}\)
Final position (\(-45^\circ\) latitude):
\(\vec{r}(t_2) = 6770 \, \text{km} \, (\cos(-45^\circ)\hat{i} + \sin(-45^\circ)\hat{j})\)
\(\vec{r}(t_2) = 4787 \, \text{km} \, \hat{i} - 4787 \, \text{km} \, \hat{j}\)
Displacement vector:
\(\Delta\vec{r} = \vec{r}(t_2) - \vec{r}(t_1)\)
\(\Delta\vec{r} = (4787 \, \text{km} \, \hat{i} - 4787 \, \text{km} \, \hat{j}) - (6770 \, \text{km} \, \hat{j})\)
\(\Delta\vec{r} = 4787 \, \text{km} \, \hat{i} - 11557 \, \text{km} \, \hat{j}\)
Magnitude: \(|\Delta\vec{r}| = \sqrt{(4787)^2 + (-11557)^2} \approx 12509 \, \text{km}\)
Direction: \(\theta = \tan^{-1}\left(\frac{-11557}{4787}\right) \approx -67.5^\circ\) (south of east)
Figure 4.5: Displacement vector with components, angle, and magnitude.
Tip
The displacement vector represents the shortest path between two points. Any actual path taken will be longer or equal to the magnitude of the displacement.
The instantaneous velocity vector \(\vec{v}(t)\) is the derivative of the position function with respect to time:
\[ \vec{v}(t) = \lim_{\Delta t \to 0} \frac{\vec{r}(t+\Delta t) - \vec{r}(t)}{\Delta t} = \frac{d\vec{r}}{dt} \]
The velocity vector is always tangent to the particle’s path.
Figure 4.7: As \(\Delta t\) approaches zero, the velocity vector becomes tangent to the path.
Since \(\vec{r}(t) = x(t)\hat{i} + y(t)\hat{j} + z(t)\hat{k}\), we can write the velocity vector in terms of its components:
\[ \vec{v}(t) = v_x(t)\hat{i} + v_y(t)\hat{j} + v_z(t)\hat{k} \]
where
\[ v_x(t) = \frac{dx(t)}{dt} \\ v_y(t) = \frac{dy(t)}{dt} \\ v_z(t) = \frac{dz(t)}{dt} \]
The average velocity vector \(\vec{v}_{avg}\) for two and three dimensions is:
\[ \vec{v}_{avg} = \frac{\vec{r}(t_2) - \vec{r}(t_1)}{t_2 - t_1} \]
A particle’s position function is \(\vec{r}(t) = 2.0t^2\hat{i} + (2.0+3.0t)\hat{j} + 5.0t\hat{k} \, \text{m}\).
Instantaneous velocity function: \(\vec{v}(t) = \frac{d\vec{r}(t)}{dt} = 4.0t\hat{i} + 3.0\hat{j} + 5.0\hat{k} \, \text{m/s}\)
At \(t = 2.0 \, \text{s}\):
\(\vec{v}(2.0 \, \text{s}) = 4.0(2.0)\hat{i} + 3.0\hat{j} + 5.0\hat{k} = 8.0\hat{i} + 3.0\hat{j} + 5.0\hat{k} \, \text{m/s}\)
Speed (magnitude of instantaneous velocity):
\(|\vec{v}(2.0 \, \text{s})| = \sqrt{(8.0)^2 + (3.0)^2 + (5.0)^2} = \sqrt{64 + 9 + 25} = \sqrt{98} \approx 9.9 \, \text{m/s}\)
Position at \(t_1 = 1.0 \, \text{s}\):
\(\vec{r}(1.0 \, \text{s}) = 2.0(1.0)^2\hat{i} + (2.0+3.0(1.0))\hat{j} + 5.0(1.0)\hat{k} = 2.0\hat{i} + 5.0\hat{j} + 5.0\hat{k} \, \text{m}\)
Position at \(t_2 = 3.0 \, \text{s}\):
\(\vec{r}(3.0 \, \text{s}) = 2.0(3.0)^2\hat{i} + (2.0+3.0(3.0))\hat{j} + 5.0(3.0)\hat{k} = 18.0\hat{i} + 11.0\hat{j} + 15.0\hat{k} \, \text{m}\)
Average velocity:
\(\vec{v}_{avg} = \frac{\vec{r}(3.0 \, \text{s}) - \vec{r}(1.0 \, \text{s})}{3.0 \, \text{s} - 1.0 \, \text{s}}\)
\(\vec{v}_{avg} = \frac{(18.0\hat{i} + 11.0\hat{j} + 15.0\hat{k}) - (2.0\hat{i} + 5.0\hat{j} + 5.0\hat{k})}{2.0 \, \text{s}}\)
\(\vec{v}_{avg} = \frac{16.0\hat{i} + 6.0\hat{j} + 10.0\hat{k}}{2.0} = 8.0\hat{i} + 3.0\hat{j} + 5.0\hat{k} \, \text{m/s}\)
Note
In this specific case, the average velocity equals the instantaneous velocity at \(t = 2.0 \, \text{s}\) because the velocity function is linear. This is generally not the case.
Key Concept:
The motion of an object in two or three dimensions can be divided into separate, independent motions along the perpendicular axes of the coordinate system.
Figure 4.8: Two identical balls: one falls from rest, the other thrown horizontally.
By the end of this section, you will be able to:
The instantaneous acceleration vector \(\vec{a}(t)\) is the derivative of the velocity function with respect to time:
\[ \vec{a}(t) = \lim_{\Delta t \to 0} \frac{\vec{v}(t+\Delta t) - \vec{v}(t)}{\Delta t} = \frac{d\vec{v}(t)}{dt} \]
In terms of components:
\[ \vec{a}(t) = \frac{dv_x(t)}{dt}\hat{i} + \frac{dv_y(t)}{dt}\hat{j} + \frac{dv_z(t)}{dt}\hat{k} \]
Also, as the second derivative of the position function:
\[ \vec{a}(t) = \frac{d^2x(t)}{dt^2}\hat{i} + \frac{d^2y(t)}{dt^2}\hat{j} + \frac{d^2z(t)}{dt^2}\hat{k} \]
A particle has a velocity of \(\vec{v}(t) = 5.0t\hat{i} + t^2\hat{j} - 2.0t^3\hat{k} \, \text{m/s}\).
Acceleration function:
\(\vec{a}(t) = \frac{d\vec{v}(t)}{dt} = \frac{d}{dt}(5.0t)\hat{i} + \frac{d}{dt}(t^2)\hat{j} - \frac{d}{dt}(2.0t^3)\hat{k}\)
\(\vec{a}(t) = 5.0\hat{i} + 2.0t\hat{j} - 6.0t^2\hat{k} \, \text{m/s}^2\)
At \(t = 2.0 \, \text{s}\):
\(\vec{a}(2.0 \, \text{s}) = 5.0\hat{i} + 2.0(2.0)\hat{j} - 6.0(2.0)^2\hat{k}\)
\(\vec{a}(2.0 \, \text{s}) = 5.0\hat{i} + 4.0\hat{j} - 24.0\hat{k} \, \text{m/s}^2\)
Magnitude:
\(|\vec{a}(2.0 \, \text{s})| = \sqrt{(5.0)^2 + (4.0)^2 + (-24.0)^2} = \sqrt{25 + 16 + 576} = \sqrt{617} \approx 24.8 \, \text{m/s}^2\)
Direction: (difficult to express simply in 3D without specific angles) The vector \(5.0\hat{i} + 4.0\hat{j} - 24.0\hat{k}\) gives the direction.
For multidimensional motion with constant acceleration, we can treat each dimension independently.
In 2D (xy-plane), constant acceleration \(\vec{a} = a_x\hat{i} + a_y\hat{j}\) means \(a_x\) and \(a_y\) are constants.
Kinematic equations for \(x\)-direction:
\[ x(t) = x_0 + (v_x)_{avg}t \\ v_x(t) = v_{0x} + a_xt \\ x(t) = x_0 + v_{0x}t + \frac{1}{2}a_xt^2 \\ v_x^2(t) = v_{0x}^2 + 2a_x(x - x_0) \]
Kinematic equations for \(y\)-direction:
\[ y(t) = y_0 + (v_y)_{avg}t \\ v_y(t) = v_{0y} + a_yt \\ y(t) = y_0 + v_{0y}t + \frac{1}{2}a_yt^2 \\ v_y^2(t) = v_{0y}^2 + 2a_y(y - y_0) \]
The position and velocity vectors are then:
\(\vec{r}(t) = x(t)\hat{i} + y(t)\hat{j}\)
\(\vec{v}(t) = v_x(t)\hat{i} + v_y(t)\hat{j}\)
A skier moves with an acceleration of \(2.1 \, \text{m/s}^2\) down a \(15^\circ\) slope at \(t=0\). Origin at the lodge front, initial position and velocity:
\(\vec{r}(0) = (75.0\hat{i} - 50.0\hat{j}) \, \text{m}\)
\(\vec{v}(0) = (4.1\hat{i} - 1.1\hat{j}) \, \text{m/s}\)
Figure 4.10: Skier on a slope.
Acceleration components:
The acceleration is \(2.1 \, \text{m/s}^2\) down the \(15^\circ\) slope.
\(a_x = (2.1 \, \text{m/s}^2)\cos(15^\circ) \approx 2.0 \, \text{m/s}^2\)
\(a_y = -(2.1 \, \text{m/s}^2)\sin(15^\circ) \approx -0.54 \, \text{m/s}^2\)
Initial conditions:
\(x_0 = 75.0 \, \text{m}\), \(v_{0x} = 4.1 \, \text{m/s}\)
\(y_0 = -50.0 \, \text{m}\), \(v_{0y} = -1.1 \, \text{m/s}\)
Position and velocity as functions of time:
\(x(t) = x_0 + v_{0x}t + \frac{1}{2}a_xt^2 = 75.0 + 4.1t + \frac{1}{2}(2.0)t^2 = 75.0 + 4.1t + 1.0t^2\)
\(v_x(t) = v_{0x} + a_xt = 4.1 + 2.0t\)
\(y(t) = y_0 + v_{0y}t + \frac{1}{2}a_yt^2 = -50.0 - 1.1t + \frac{1}{2}(-0.54)t^2 = -50.0 - 1.1t - 0.27t^2\)
\(v_y(t) = v_{0y} + a_yt = -1.1 - 0.54t\)
At \(t = 10.0 \, \text{s}\):
\(x(10.0 \, \text{s}) = 75.0 + 4.1(10.0) + 1.0(10.0)^2 = 75.0 + 41.0 + 100.0 = 216.0 \, \text{m}\)
\(v_x(10.0 \, \text{s}) = 4.1 + 2.0(10.0) = 4.1 + 20.0 = 24.1 \, \text{m/s}\)
\(y(10.0 \, \text{s}) = -50.0 - 1.1(10.0) - 0.27(10.0)^2 = -50.0 - 11.0 - 27.0 = -88.0 \, \text{m}\)
\(v_y(10.0 \, \text{s}) = -1.1 - 0.54(10.0) = -1.1 - 5.4 = -6.5 \, \text{m/s}\)
Position vector:
\(\vec{r}(10.0 \, \text{s}) = (216.0\hat{i} - 88.0\hat{j}) \, \text{m}\)
Velocity vector:
\(\vec{v}(10.0 \, \text{s}) = (24.1\hat{i} - 6.5\hat{j}) \, \text{m/s}\)
Magnitude of velocity:
\(|\vec{v}(10.0 \, \text{s})| = \sqrt{(24.1)^2 + (-6.5)^2} \approx 25.0 \, \text{m/s}\)
By the end of this section, you will be able to:
Projectile motion is the motion of an object thrown or projected into the air, subject only to acceleration as a result of gravity.
Figure 4.11: Total displacement \(\vec{s}\) of a soccer ball, with horizontal (\(\vec{x}\)) and vertical (\(\vec{y}\)) components.
Using \(a_x = 0\) and \(a_y = -g\):
\[ v_{0x} = v_x \\ x = x_0 + v_xt \]
\[ v_y = v_{0y} - gt \\ y = y_0 + v_{0y}t - \frac{1}{2}gt^2 \\ v_y^2 = v_{0y}^2 - 2g(y - y_0) \]
Figure 4.12: (a) Trajectory; (b) Constant horizontal velocity; (c) Vertical motion under gravity; (d) Total velocity vector.
A fireworks shell is launched at \(v_0 = 70.0 \, \text{m/s}\) at \(\theta_0 = 75.0^\circ\) above horizontal. The fuse ignites it at its highest point.
Figure 4.13: Trajectory of a fireworks shell.
At the highest point (apex), \(v_y = 0\). Using \(v_y^2 = v_{0y}^2 - 2g(y - y_0)\):
\(0^2 = v_{0y}^2 - 2g(h - 0) \implies h = \frac{v_{0y}^2}{2g}\)
Initial vertical velocity:
\(v_{0y} = v_0\sin\theta_0 = (70.0 \, \text{m/s})\sin(75.0^\circ) \approx 67.6 \, \text{m/s}\)
Maximum height:
\(h = \frac{(67.6 \, \text{m/s})^2}{2(9.80 \, \text{m/s}^2)} \approx 233 \, \text{m}\)
At the apex, \(v_y = 0\). Using \(v_y = v_{0y} - gt\):
\(0 = v_{0y} - gt \implies t = \frac{v_{0y}}{g}\)
\(t = \frac{67.6 \, \text{m/s}}{9.80 \, \text{m/s}^2} \approx 6.90 \, \text{s}\)
Horizontal velocity is constant:
\(v_x = v_0\cos\theta_0 = (70.0 \, \text{m/s})\cos(75.0^\circ) \approx 18.1 \, \text{m/s}\)
Horizontal displacement at time \(t\) from (b):
\(x = x_0 + v_xt = 0 + (18.1 \, \text{m/s})(6.90 \, \text{s}) \approx 125 \, \text{m}\)
Displacement vector:
\(\vec{s} = x\hat{i} + y\hat{j} = (125\hat{i} + 233\hat{j}) \, \text{m}\)
Magnitude:
\(|\vec{s}| = \sqrt{(125)^2 + (233)^2} \approx 264 \, \text{m}\)
Direction:
\(\Phi = \tan^{-1}\left(\frac{233}{125}\right) \approx 61.8^\circ\) above horizontal.
For a projectile launched and impacting on a flat horizontal surface (\(y=y_0=0\)):
Setting \(y-y_0 = 0\) in \(y - y_0 = v_{0y}t - \frac{1}{2}gt^2\):
\(0 = (v_0\sin\theta_0)t - \frac{1}{2}gt^2\)
\(t(v_0\sin\theta_0 - \frac{1}{2}gt) = 0\)
Two solutions: \(t=0\) (launch) and \(T_{tof} = \frac{2v_0\sin\theta_0}{g}\)
Eliminate \(t\) from \(x = v_{0x}t\) and \(y = v_{0y}t - \frac{1}{2}gt^2\):
\(t = \frac{x}{v_0\cos\theta_0}\)
\(y = (v_0\sin\theta_0)\left(\frac{x}{v_0\cos\theta_0}\right) - \frac{1}{2}g\left(\frac{x}{v_0\cos\theta_0}\right)^2\)
\(y = (\tan\theta_0)x - \left[\frac{g}{2(v_0\cos\theta_0)^2}\right]x^2\) (equation of a parabola)
The horizontal distance traveled when \(y=0\) (at impact):
Setting \(y=0\) in the trajectory equation gives \(x=0\) (launch) and:
\(0 = (\tan\theta_0)R - \left[\frac{g}{2(v_0\cos\theta_0)^2}\right]R^2\)
\(R = \frac{2v_0^2\sin\theta_0\cos\theta_0}{g}\)
Using trigonometric identity \(2\sin\theta\cos\theta = \sin(2\theta)\):
\(R = \frac{v_0^2\sin(2\theta_0)}{g}\)
Important
The maximum range occurs when \(\sin(2\theta_0) = 1\), which means \(2\theta_0 = 90^\circ\), so \(\theta_0 = 45^\circ\).
Figure 4.15: (a) Greater initial speed \(\vec{v}_0\) gives greater range. (b) Range is max at \(45^\circ\). Complementary angles give same range.
By the end of this section, you will be able to:
Even at constant speed, motion along a curved path (like a circle) requires acceleration because the velocity vector’s direction changes.
The magnitude of this acceleration is:
\[ a_c = \frac{v^2}{r} \]
Figure 4.19: The centripetal acceleration vector \(\vec{a}_c\) points toward the center, perpendicular to the velocity vector \(\vec{v}\).
For a particle moving counterclockwise in a circle of radius \(A\):
Position vector: \(\vec{r}(t) = A\cos(\omega t)\hat{i} + A\sin(\omega t)\hat{j}\)
Velocity vector:
\(\vec{v}(t) = \frac{d\vec{r}(t)}{dt} = -A\omega\sin(\omega t)\hat{i} + A\omega\cos(\omega t)\hat{j}\)
Magnitude of velocity (speed): \(v = |\vec{v}(t)| = A\omega\)
Acceleration vector:
\(\vec{a}(t) = \frac{d\vec{v}(t)}{dt} = -A\omega^2\cos(\omega t)\hat{i} - A\omega^2\sin(\omega t)\hat{j}\)
Notice \(\vec{a}(t) = -\omega^2\vec{r}(t)\)
Magnitude of acceleration: \(a_c = |\vec{a}(t)| = A\omega^2 = \frac{v^2}{A}\)
If the speed of the particle changes while it moves in a circle, there is an additional acceleration component: tangential acceleration.
Tangential acceleration (\(a_T\)): The time rate of change of the magnitude of the velocity (speed). \[ a_T = \frac{d|\vec{v}|}{dt} \] Direction is tangent to the circle, in the direction of motion (speeding up) or opposite (slowing down).
Centripetal acceleration (\(a_c\)): Still \(a_c = \frac{v^2}{r}\), pointing radially inward.
The total acceleration \(\vec{a}\) is the vector sum of centripetal and tangential accelerations:
\[ \vec{a} = \vec{a}_c + \vec{a}_T \]
Since \(\vec{a}_c\) and \(\vec{a}_T\) are perpendicular, the magnitude of the total acceleration is: \(|\vec{a}| = \sqrt{a_c^2 + a_T^2}\)
Figure 4.22: The centripetal acceleration (\(\vec{a}_c\)) is radial, tangential acceleration (\(\vec{a}_T\)) is tangential. Total acceleration (\(\vec{a}\)) is their vector sum.
By the end of this section, you will be able to:
All motion is described relative to a reference frame.
Example: A person walks on a moving train. - Velocity of person relative to the train (\(\vec{v}_{PT}\)) - Velocity of train relative to Earth (\(\vec{v}_{TE}\)) - Velocity of person relative to Earth (\(\vec{v}_{PE}\))
For a particle \(P\) and two reference frames \(S\) and \(S'\):
Position of \(P\) relative to \(S\): \(\vec{r}_{PS}\)
Position of \(P\) relative to \(S'\): \(\vec{r}_{PS'}\)
Position of \(S'\) relative to \(S\): \(\vec{r}_{S'S}\)
From vector addition (as seen in Figure 4.26, which is omitted for brevity but conceptually links the origins):
\[ \vec{r}_{PS} = \vec{r}_{PS'} + \vec{r}_{S'S} \]
Taking the time derivative, we get the relative velocity equation:
\[ \vec{v}_{PS} = \vec{v}_{PS'} + \vec{v}_{S'S} \]
Figure 4.24: Subscript ordering for relative velocity vector equation.
Differentiating the relative velocity equation gives the relative acceleration equation:
\[ \vec{a}_{PS} = \vec{a}_{PS'} + \vec{a}_{S'S} \]
If the relative velocity between the two reference frames (\(S'\) and \(S\)) is constant (\(\vec{v}_{S'S} = \text{constant}\)), then \(\vec{a}_{S'S} = 0\).
In this case:
\[ \vec{a}_{PS} = \vec{a}_{PS'} \]
A truck is traveling south at \(70 \, \text{km/h}\) toward an intersection.
A car is traveling east at \(80 \, \text{km/h}\) toward the intersection.
What is the velocity of the car relative to the truck?
Figure 4.27: Car and truck approaching an intersection.
We need \(\vec{v}_{ET}\), which is the negative of \(\vec{v}_{TE}\):
\(\vec{v}_{ET} = -\vec{v}_{TE} = 70 \, \text{km/h} \, \hat{j}\) (north)
Now, apply the relative velocity equation:
\(\vec{v}_{CT} = \vec{v}_{CE} + \vec{v}_{ET} = (80 \, \text{km/h})\hat{i} + (70 \, \text{km/h})\hat{j}\)
Magnitude:
\(|\vec{v}_{CT}| = \sqrt{(80)^2 + (70)^2} = \sqrt{6400 + 4900} = \sqrt{11300} \approx 106 \, \text{km/h}\)
Direction:
\(\theta = \tan^{-1}\left(\frac{70}{80}\right) \approx 41.2^\circ\) north of east.
Figure 4.28: Vector diagram for \(\vec{v}_{CT} = \vec{v}_{CE} + \vec{v}_{ET}\).
| Equation | Description |
|---|---|
| \(\vec{r}(t) = x(t)\hat{i} + y(t)\hat{j} + z(t)\hat{k}\) | Position vector |
| \(\Delta\vec{r} = \vec{r}(t_2) - \vec{r}(t_1)\) | Displacement avector |
| \(\vec{v}(t) = \frac{d\vec{r}}{dt}\) | Instantaneous velocity |
| \(\vec{a}(t) = \frac{d\vec{v}}{dt}\) | Instantaneous acceleration |
| \(v_x(t) = v_{0x} + a_xt\) , \(x(t) = x_0 + v_{0x}t + \frac{1}{2}a_xt^2\) | 1D kinematic equations (for each component) |
| \(T_{tof} = \frac{2v_0\sin\theta_0}{g}\) | Time of flight (level ground) |
| \(h = \frac{v_{0y}^2}{2g}\) | Maximum height (level ground) |
| \(R = \frac{v_0^2\sin(2\theta_0)}{g}\) | Range (level ground) |
| \(a_c = \frac{v^2}{r}\) | Centripetal acceleration (magnitude) |
| \(a_T = \frac{d|\vec{v}|}{dt}\) | Tangential acceleration (magnitude) |
| \(\vec{a} = \vec{a}_c + \vec{a}_T\) | Total acceleration (nonuniform circular motion) |
| \(\vec{v}_{PS} = \vec{v}_{PS'} + \vec{v}_{S'S}\) | Relative velocity between frames |
| Term | Definition |
|---|---|
| Displacement Vector | The straight-line vector from an object’s initial position to its final position. |
| Position Vector | A vector from the origin of a coordinate system to an object’s location. |
| Velocity Vector | The vector quantity that describes an object’s speed and direction of motion. |
| Acceleration Vector | The vector quantity that describes the rate of change of an object’s velocity. |
| Projectile Motion | Motion of an object thrown into the air, subject only to gravity (negligible air resistance). |
| Trajectory | The path followed by a projectile. |
| Range | The horizontal distance traveled by a projectile launched and impacting on level ground. |
| Time of Flight | The total time a projectile is in the air. |
| Uniform Circular Motion | Motion in a circular path at a constant speed. |
| Centripetal Acceleration | The acceleration of an object moving in a circle, always directed toward the center of the circle. |
| Nonuniform Circular Motion | Motion in a circular path where the speed is changing. |
| Tangential Acceleration | The component of acceleration tangent to a circular path, indicating a change in the object’s speed. |
| Reference Frame | A coordinate system from which physical observations and measurements are made. |
| Relative Velocity | The velocity of an object as observed from a particular reference frame. |