Physics

Chapter 2: Vectors

Imron Rosyadi

Chapter 2: Vectors

Introduction to Scalars and Vectors

Learning Objectives

By the end of this section, you will be able to:

  • Describe the difference between vector and scalar quantities.
  • Identify the magnitude and direction of a vector.
  • Explain the effect of multiplying a vector quantity by a scalar.
  • Describe how one-dimensional vector quantities are added or subtracted.
  • Explain the geometric construction for the addition or subtraction of vectors in a plane.
  • Distinguish between a vector equation and a scalar equation.

2.1 Scalars and Vectors

Scalar Quantities

Physical quantities specified completely by a single number and unit.

Note

Scalar is a synonym for “number”.

Examples:

  • Time (50 min)
  • Mass (65 L)
  • Distance (100 m)
  • Temperature, energy

Scalar quantities with the same units can be added/subtracted using standard algebra.

  • 50 min - 10 min = 40 min
  • 60 cal + 200 cal = 260 cal

Multiplying a scalar by a number changes its value (e.g., 4 * 200 cal = 800 cal).

Two scalar quantities can be multiplied or divided to form a derived scalar quantity.

  • Speed = distance / time (100 km / 1.0 h = 27.8 m/s).

Vector Quantities

Physical quantities specified by both magnitude (number of units) and direction.

Important

Vectors cannot be divided.

Examples:

  • Displacement
  • Velocity
  • Position
  • Force
  • Torque

In mathematics, vectors are represented by arrows.

Figure 2.2: A vector is drawn from its origin (tail) to its end (head). Magnitude is its length.

Representing Vectors

Notation

  • Vector: Bold letter with an arrow, e.g., \(\vec{d}\) (displacement).
  • Scalar: Italic letter, e.g., \(d\) (distance).

Graphical Representation

Vectors are drawn to scale.

  • An arrow’s length represents its magnitude.
  • An arrow’s direction represents the vector’s direction.

Tip

Example: “Walk 6 km northeast from my tent.”

  • Magnitude: 6 km
  • Direction: Northeast

Displacement Vector

Describes a change in position.

  • From point A (initial) to point B (final).
  • Vector \(\vec{D}\) originates at A and ends at B.
  • Magnitude \(D \equiv |\vec{D}|\) (always positive).

Figure 2.3: Displacement \(\vec{D}\) from A to B is the straight arrow, regardless of the path taken.

Vector Relations

Magnitude and Direction

  • Displacement from A to B: \(\vec{D}_{AB}\)
  • Displacement from B to A: \(\vec{D}_{BA}\)

Magnitudes are equal: \(D_{AB} = D_{BA}\) (e.g., 6 km).

Directions are different: \(\vec{D}_{AB} \ne \vec{D}_{BA}\).

  • \(\vec{D}_{BA}\) points \(180^\circ\) opposite to \(\vec{D}_{AB}\).
  • \(\vec{D}_{BA}\) is antiparallel to \(\vec{D}_{AB}\).
  • Expressed as \(\vec{D}_{AB} = -\vec{D}_{BA}\).

Vector Relations

Parallel, Antiparallel, and Orthogonal

  • Parallel Vectors: Identical directions. If \(\vec{A}\) and \(\vec{B}\) are parallel and \(|\vec{A}| = |\vec{B}|\), then \(\vec{A} = \vec{B}\).
  • Antiparallel Vectors: Opposite directions (180\(^\circ\) apart).

Figure 2.5: (d) Equal vectors, (b) Antiparallel vectors.

  • Orthogonal Vectors: Perpendicular directions (90\(^\circ\) apart).
  • See Figure 2.5 (e) for orthogonal vectors.

Algebra of Vectors in One Dimension

Vectors can be:

  • Multiplied by scalars
  • Added to other vectors
  • Subtracted from other vectors

Let’s use the fishing trip example (Figure 2.6).

Figure 2.6: Displacement vectors for a fishing trip.

Vector-Scalar Multiplication

If a vector \(\vec{A}\) is multiplied by a scalar \(\alpha\): \(\vec{B} = \alpha \vec{A}\)

Properties:

  • Direction:
    • If \(\alpha\) is positive, \(\vec{B}\) is parallel to \(\vec{A}\).
    • If \(\alpha\) is negative, \(\vec{B}\) is antiparallel to \(\vec{A}\).
  • Magnitude: \(|\vec{B}| = |\alpha| |\vec{A}|\)

Note

This is a scalar equation because magnitudes are scalar quantities.

Example:

Displacement \(\vec{D}_{AC} = 0.75 \vec{D}_{AB}\) (from A to C).

  • \(\vec{D}_{AC}\) is parallel to \(\vec{D}_{AB}\).
  • \(|\vec{D}_{AC}| = 0.75 \times 6 \text{ km} = 4.5 \text{ km}\).

Figure 2.7 (a): Vector-scalar multiplication. \(\vec{B} = 2\vec{A}\) (parallel, double length), \(\vec{C} = -2\vec{A}\) (antiparallel, double length).

Vector Addition and Subtraction (1D)

Addition

The sum of two (or more) vectors is called the resultant vector.

\(\vec{D}_{AD} = \vec{D}_{AC} + \vec{D}_{CD}\)

If \(\vec{D}_{AC} = 0.75 \vec{D}_{AB}\) and \(\vec{D}_{CD} = -0.2 \vec{D}_{AB}\):

\(\vec{D}_{AD} = (0.75 - 0.2) \vec{D}_{AB} = 0.55 \vec{D}_{AB}\)

Figure 2.7 (b): Addition of two parallel vectors in 1D. Resultant \(\vec{R} = \vec{A} + \vec{B}\).

Subtraction

Vector subtraction is equivalent to adding an antiparallel vector.

\(\vec{D}_{DB} = \vec{D}_{AB} - \vec{D}_{AD} = \vec{D}_{AB} + (-\vec{D}_{AD})\)

Substituting \(\vec{D}_{AD} = 0.55 \vec{D}_{AB}\):

\(\vec{D}_{DB} = (1.0 - 0.55) \vec{D}_{AB} = 0.45 \vec{D}_{AB}\)

Figure 2.7 (c): Subtraction of two vectors in 1D. Difference \(\vec{D} = \vec{A} - \vec{B}\).

Properties of Vector Addition and Scalar Multiplication

Commutative Property of Addition

The order of vector addition does not matter.

\(\vec{A} + \vec{B} = \vec{B} + \vec{A}\)

Associative Property of Addition

Grouping of vectors in addition does not matter.

\((\vec{A} + \vec{B}) + \vec{C} = \vec{A} + (\vec{B} + \vec{C})\)

Distributive Property of Scalar Multiplication

Scalar multiplication distributes over vector addition.

\(\alpha_1 \vec{A} + \alpha_2 \vec{A} = (\alpha_1 + \alpha_2) \vec{A}\)

Unit Vectors (1D)

A unit vector, denoted by \(\hat{u}\), has a magnitude of one and no physical units.

Its sole purpose is to specify direction.

Example:

\(\vec{D}_{AB} = (6.0 \text{ km}) \hat{u}_{\text{northeast}}\)

\(\vec{D}_{BA} = (-6.0 \text{ km}) \hat{u}_{\text{northeast}}\)

Example 2.1: A Ladybug Walker

A ladybug makes five displacements along a stick.

  • \(\vec{D}_1 = (15 \text{ cm}) (+ \hat{u})\)
  • \(\vec{D}_2 = (56 \text{ cm}) (- \hat{u})\)
  • \(\vec{D}_3 = (3 \text{ cm}) (+ \hat{u})\)
  • \(\vec{D}_4 = (25 \text{ cm}) (+ \hat{u})\)
  • \(\vec{D}_5 = (19 \text{ cm}) (- \hat{u})\)

Find the total displacement and final resting position.

Figure 2.8: Ladybug displacements. (+\(\hat{u}\) toward floor, -\(\hat{u}\) toward wall).

Solution Strategy:

  1. Define a unit vector direction (e.g., \(+\hat{u}\) toward the floor).
  2. Express each displacement using this unit vector.
  3. Sum the displacement vectors using the distributive law.

Solution:

\(\vec{D} = \vec{D}_1 + \vec{D}_2 + \vec{D}_3 + \vec{D}_4 + \vec{D}_5\)

\(\vec{D} = (15 - 56 + 3 + 25 - 19) \text{ cm} \hat{u}\)

\(\vec{D} = -32 \text{ cm} \hat{u}\)

The total displacement is 32 cm toward the wall.

Initial position: 100-cm mark.

Final position: \(100 \text{ cm} - 32 \text{ cm} = 68 \text{ cm}\) mark.

Algebra of Vectors in Two Dimensions

When vectors are in a plane, geometric methods using rulers, protractors, and trigonometry are often used.

Parallelogram Rule for Vector Addition

To find \(\vec{R} = \vec{A} + \vec{B}\):

  1. Translate vectors \(\vec{A}\) and \(\vec{B}\) so their tails meet at a common origin.
  2. Draw parallel lines from the head of \(\vec{A}\) (parallel to \(\vec{B}\)) and from the head of \(\vec{B}\) (parallel to \(\vec{A}\)) to form a parallelogram.
  3. The resultant \(\vec{R}\) is the diagonal from the common origin to the opposite corner.

Figure 2.10 (a): Parallelogram rule for \(\vec{R} = \vec{A} + \vec{B}\).

Parallelogram Rule for Vector Subtraction

To find \(\vec{D} = \vec{A} - \vec{B}\):

  1. Translate vectors \(\vec{A}\) and \(\vec{B}\) so their tails meet at a common origin.
  2. The difference \(\vec{D}\) is the diagonal from the head of \(\vec{B}\) to the head of \(\vec{A}\).

Figure 2.10 (b): Parallelogram rule for \(\vec{D} = \vec{A} - \vec{B}\).

Caution

The magnitude of the resultant or difference vector is generally NOT the simple sum or difference of their magnitudes.

Tail-to-Head Method for Multiple Vectors

For adding three or more vectors (e.g., \(\vec{R} = \vec{A} + \vec{B} + \vec{C} + \vec{D}\)):

  1. Place the tail of the second vector at the head of the first.
  2. Place the tail of the third vector at the head of the second, and so on.
  3. The resultant vector \(\vec{R}\) is drawn from the tail of the first vector to the head of the last vector.

Figure 2.11: Vacation route with multiple displacement vectors, summed using the tail-to-head method.

Figure 2.12: General tail-to-head method.

Example 2.2: Geometric Construction of the Resultant

Given:

\(\vec{A}\) (magnitude 10.0, angle 35\(^\circ\))

\(\vec{B}\) (magnitude 7.0, angle -110\(^\circ\))

\(\vec{C}\) (magnitude 8.0, angle 30\(^\circ\))

Find graphically using ruler and protractor:

  1. \(\vec{R} = \vec{A} + \vec{B}\)
  2. \(\vec{D} = \vec{A} - \vec{B}\)
  3. \(\vec{S} = \vec{A} - 3\vec{B} + \vec{C}\)

Figure 2.13: Vectors for Example 2.2.

Solution Strategy:

  1. Draw vectors to scale at their specified angles.
  2. Apply parallelogram rule for (a) and (b).
  3. Apply tail-to-head method for (c), including scalar multiplication for \(-3\vec{B}\).
  4. Measure resultant magnitudes and angles.

Example 2.2 Solution (Partial)

  1. \(\vec{R} = \vec{A} + \vec{B}\)
  2. \(\vec{D} = \vec{A} - \vec{B}\)

Figure 2.14: (a) Resultant \(\vec{R}\) (red), (b) Difference \(\vec{D}\) (blue).

  • From measurements:
    • \(R \approx 5.8 \text{ cm}\), \(\theta_R \approx 0^\circ\)
    • \(D \approx 16.2 \text{ cm}\), \(\theta_D \approx 49.3^\circ\)
  1. \(\vec{S} = \vec{A} - 3\vec{B} + \vec{C}\)

Figure 2.15: Vector \(\vec{S}\) (green).

  • From measurements:
    • \(S \approx 36.9 \text{ cm}\), \(\theta_S \approx 52.9^\circ\)

2.2 Coordinate Systems and Components of a Vector

Vector Components in 2D

A vector \(\vec{A}\) in a plane can be described by its x- and y-vector components, \(\vec{A}_x\) and \(\vec{A}_y\).

  • \(\vec{A} = \vec{A}_x + \vec{A}_y\)
  • \(\vec{A}_x\) is the projection of \(\vec{A}\) onto the x-axis.
  • \(\vec{A}_y\) is the projection of \(\vec{A}\) onto the y-axis.

Figure 2.16: Vector \(\vec{A}\) and its components \(\vec{A}_x\) and \(\vec{A}_y\) in the Cartesian system.

Unit Vectors and Scalar Components

Unit Vectors for Axes

  • \(\hat{i}\): Unit vector in the positive x-direction.
  • \(\hat{j}\): Unit vector in the positive y-direction.

Vector components can be written using these unit vectors:

\(\vec{A}_x = A_x \hat{i}\)

\(\vec{A}_y = A_y \hat{j}\)

\(A_x\) and \(A_y\) are the scalar components of vector \(\vec{A}\).

Component Form of a Vector

\(\vec{A} = A_x \hat{i} + A_y \hat{j}\)

Calculating Scalar Components from Points

If a vector starts at \((x_b, y_b)\) and ends at \((x_e, y_e)\):

\(A_x = x_e - x_b\)

\(A_y = y_e - y_b\)

Example 2.3: Displacement of a Mouse Pointer

Initial position: \((6.0 \text{ cm}, 1.6 \text{ cm})\)

Final position: \((2.0 \text{ cm}, 4.5 \text{ cm})\)

Find the displacement vector \(\vec{D}\).

Solution Strategy:

  1. Identify initial \((x_b, y_b)\) and final \((x_e, y_e)\) coordinates.
  2. Calculate scalar components \(D_x\) and \(D_y\).
  3. Write the displacement vector in component form.

Solution:

\(D_x = x_e - x_b = (2.0 - 6.0) \text{ cm} = -4.0 \text{ cm}\)

\(D_y = y_e - y_b = (4.5 - 1.6) \text{ cm} = +2.9 \text{ cm}\)

\(\vec{D} = (-4.0 \text{ cm}) \hat{i} + (2.9 \text{ cm}) \hat{j} = (-4.0 \hat{i} + 2.9 \hat{j}) \text{ cm}\)

Figure 2.17: The graph of the displacement vector \(\vec{D}\).

Magnitude and Direction from Scalar Components

Magnitude

Using the Pythagorean theorem for a right triangle formed by \(A_x\), \(A_y\), and \(A\):

\(A^2 = A_x^2 + A_y^2 \implies A = \sqrt{A_x^2 + A_y^2}\)

Direction Angle

The direction angle \(\theta_A\) is measured counterclockwise from the \(+x\)-axis to the vector.

\(\tan \theta_A = \frac{A_y}{A_x}\)

Figure 2.18: Magnitude \(A\) and direction angle \(\theta_A\) from components.

Quadrants:

The value of \(\theta_A\) depends on the quadrant of the vector.

  • If \(A_x\) is positive (Quadrant I or IV), \(\theta_A = \arctan(\frac{A_y}{A_x})\).
  • If \(A_x\) is negative (Quadrant II or III), \(\theta_A = \arctan(\frac{A_y}{A_x}) + 180^\circ\).

Figure 2.19: Scalar components can be positive or negative depending on the quadrant.

Example 2.4: Magnitude and Direction of Displacement Vector

For the displacement vector \(\vec{D} = (-4.0 \hat{i} + 2.9 \hat{j}) \text{ cm}\) from Example 2.3.

Find its magnitude \(D\) and direction \(\theta_D\).

Solution Strategy:

  1. Identify scalar components \(D_x\) and \(D_y\).
  2. Use \(D = \sqrt{D_x^2 + D_y^2}\) for magnitude.
  3. Use \(\tan \theta = \frac{D_y}{D_x}\) and adjust for the quadrant for direction.

Solution:

\(D_x = -4.0 \text{ cm}\), \(D_y = +2.9 \text{ cm}\)

Magnitude:

\(D = \sqrt{(-4.0 \text{ cm})^2 + (2.9 \text{ cm})^2} = \sqrt{16.0 + 8.41} \text{ cm} = \sqrt{24.41} \text{ cm} \approx 4.9 \text{ cm}\)

Direction:

\(\tan \theta = \frac{2.9}{-4.0} = -0.725 \implies \theta = \arctan(-0.725) \approx -35.9^\circ\)

Since \(D_x\) is negative and \(D_y\) is positive, \(\vec{D}\) is in the second quadrant.

\(\theta_D = -35.9^\circ + 180^\circ = 144.1^\circ\)

Scalar Components from Magnitude and Direction

If magnitude \(A\) and direction angle \(\theta_A\) are known:

\(A_x = A \cos \theta_A\)

\(A_y = A \sin \theta_A\)

Caution

Angle \(\theta_A\) must be measured counterclockwise from the positive x-axis.

Polar Coordinates

Alternative way to describe a point \(P\) in a plane:

  • Radial coordinate (\(r\)): Distance from the origin to point \(P\).
  • Angular coordinate (\(\phi\)): Angle the radial vector makes with the positive x-direction (usually counterclockwise).

Figure 2.20: Polar coordinates (\(r, \phi\)). Unit radial vector \(\hat{r}\) and orthogonal unit vector \(\hat{t}\).

Conversion between Polar and Cartesian Coordinates

From polar \((r, \phi)\) to Cartesian \((x, y)\):

\(x = r \cos \phi\)

\(y = r \sin \phi\)

From Cartesian \((x, y)\) to polar \((r, \phi)\):

\(r = \sqrt{x^2 + y^2}\)

\(\tan \phi = \frac{y}{x}\) (adjust \(\phi\) for quadrant)

Vectors in Three Dimensions

To locate a point in space, we need three coordinates \((x, y, z)\).

Unit Vectors for 3D Axes

  • \(\hat{i}\): Positive x-direction
  • \(\hat{j}\): Positive y-direction
  • \(\hat{k}\): Positive z-direction (usually vertical)

This forms a right-handed coordinate system.

Figure 2.21: The right-handed Cartesian coordinate system with \(\hat{i}\), \(\hat{j}\), \(\hat{k}\) unit vectors.

Three-Dimensional Vector Form

A vector \(\vec{A}\) in 3D space is the sum of its three vector components:

\(\vec{A} = \vec{A}_x + \vec{A}_y + \vec{A}_z = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}\)

Figure 2.22: A vector in 3D space and its components.

Scalar Components from Points (3D)

If a vector starts at \((x_b, y_b, z_b)\) and ends at \((x_e, y_e, z_e)\):

\(A_x = x_e - x_b\)

\(A_y = y_e - y_b\)

\(A_z = z_e - z_b\)

Magnitude (3D)

\(A = \sqrt{A_x^2 + A_y^2 + A_z^2}\)

Example 2.7: Takeoff of a Drone

Initial position: \((300 \text{ m E}, 200 \text{ m N}, 100 \text{ m Up})\)

Final position: \((1200 \text{ m E}, 2100 \text{ m N}, 250 \text{ m Up})\)

Find the drone’s displacement vector \(\vec{D}\) and its magnitude.

Solution Strategy:

  1. Define a coordinate system (\(\hat{i}\) East, \(\hat{j}\) North, \(\hat{k}\) Up).
  2. Identify initial and final coordinates.
  3. Calculate scalar components \(D_x, D_y, D_z\).
  4. Write the displacement vector in component form.
  5. Calculate the magnitude.

Solution:

\(x_b = 300 \text{ m}, y_b = 200 \text{ m}, z_b = 100 \text{ m}\)

\(x_e = 1200 \text{ m}, y_e = 2100 \text{ m}, z_e = 250 \text{ m}\)

Scalar Components:

\(D_x = 1200 - 300 = 900 \text{ m}\)

\(D_y = 2100 - 200 = 1900 \text{ m}\)

\(D_z = 250 - 100 = 150 \text{ m}\)

Displacement Vector:

\(\vec{D} = (900 \hat{i} + 1900 \hat{j} + 150 \hat{k}) \text{ m}\)

\(\vec{D} = (0.90 \hat{i} + 1.90 \hat{j} + 0.15 \hat{k}) \text{ km}\)

Magnitude:

\(D = \sqrt{(0.90 \text{ km})^2 + (1.90 \text{ km})^2 + (0.15 \text{ km})^2} \approx 2.11 \text{ km}\)

2.3 Algebra of Vectors

Scalar Multiplication (Review)

Distributive law:

\(\alpha(\vec{A} + \vec{B}) = \alpha \vec{A} + \alpha \vec{B}\)

Example: Vector antiparallel to \(\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}\) is:

\(-\vec{A} = (-1)\vec{A} = -A_x \hat{i} - A_y \hat{j} - A_z \hat{k}\)

Null Vector

The generalization of zero to vector algebra, denoted by \(\vec{0}\).

\(\vec{0} = 0\hat{i} + 0\hat{j} + 0\hat{k}\)

Has no length and no direction.

Equality of Vectors

Two vectors \(\vec{A}\) and \(\vec{B}\) are equal if and only if their difference is the null vector:

\(\vec{0} = \vec{A} - \vec{B}\)

This implies that their corresponding scalar components must be equal:

\(\vec{A} = \vec{B} \iff \{A_x = B_x, A_y = B_y, A_z = B_z\}\)

Analytical Vector Addition and Subtraction

To find the resultant \(\vec{R}\) of two vectors \(\vec{A}\) and \(\vec{B}\):

\(\vec{R} = \vec{A} + \vec{B} = (A_x \hat{i} + A_y \hat{j} + A_z \hat{k}) + (B_x \hat{i} + B_y \hat{j} + B_z \hat{k})\)

\(\vec{R} = (A_x + B_x) \hat{i} + (A_y + B_y) \hat{j} + (A_z + B_z) \hat{k}\)

Scalar components of the resultant:

\(R_x = A_x + B_x\)

\(R_y = A_y + B_y\)

\(R_z = A_z + B_z\)

Sum of Multiple Vectors

For \(N\) vectors \(\vec{F}_1, \vec{F}_2, \dots, \vec{F}_N\):

\(\vec{F}_R = \sum_{k=1}^{N} \vec{F}_k = (\sum_{k=1}^{N} F_{kx}) \hat{i} + (\sum_{k=1}^{N} F_{ky}) \hat{j} + (\sum_{k=1}^{N} F_{kz}) \hat{k}\)

Scalar components of the resultant:

\(F_{Rx} = F_{1x} + F_{2x} + \dots + F_{Nx}\)

\(F_{Ry} = F_{1y} + F_{2y} + \dots + F_{Ny}\)

\(F_{Rz} = F_{1z} + F_{2z} + \dots + F_{Nz}\)

Example 2.9: Analytical Computation of a Resultant

Given:

\(\vec{A}\) (magnitude 10.0, angle 35\(^\circ\))

\(\vec{B}\) (magnitude 7.0, angle -110\(^\circ\))

\(\vec{C}\) (magnitude 8.0, angle 30\(^\circ\))

Find analytically:

  1. \(\vec{R} = \vec{A} + \vec{B} + \vec{C}\)
  2. \(\vec{D} = \vec{A} - \vec{B}\)
  3. \(\vec{S} = \vec{A} - 3\vec{B} + \vec{C}\)

Solution Strategy:

  1. Resolve each vector into its scalar components (\(A_x = A \cos \theta_A\), etc.).
  2. Apply component-wise addition/subtraction.

Scalar Components:

\(A_x = 10 \cos(35^\circ) = 8.19 \text{ cm}\)

\(A_y = 10 \sin(35^\circ) = 5.73 \text{ cm}\)

\(B_x = 7 \cos(-110^\circ) = -2.39 \text{ cm}\)

\(B_y = 7 \sin(-110^\circ) = -6.58 \text{ cm}\)

\(C_x = 8 \cos(30^\circ) = 6.93 \text{ cm}\)

\(C_y = 8 \sin(30^\circ) = 4.00 \text{ cm}\)

Example 2.9 Solution (Continued)

  1. \(\vec{R} = \vec{A} + \vec{B} + \vec{C}\)

\(R_x = A_x + B_x + C_x = 8.19 - 2.39 + 6.93 = 12.73 \text{ cm}\)

\(R_y = A_y + B_y + C_y = 5.73 - 6.58 + 4.00 = 3.15 \text{ cm}\)

\(\vec{R} = (12.7 \hat{i} + 3.1 \hat{j}) \text{ cm}\)

  1. \(\vec{D} = \vec{A} - \vec{B}\)

\(D_x = A_x - B_x = 8.19 - (-2.39) = 10.58 \text{ cm}\)

\(D_y = A_y - B_y = 5.73 - (-6.58) = 12.31 \text{ cm}\)

\(\vec{D} = (10.6 \hat{i} + 12.3 \hat{j}) \text{ cm}\)

  1. \(\vec{S} = \vec{A} - 3\vec{B} + \vec{C}\)

\(S_x = A_x - 3B_x + C_x = 8.19 - 3(-2.39) + 6.93 = 22.29 \text{ cm}\)

\(S_y = A_y - 3B_y + C_y = 5.73 - 3(-6.58) + 4.00 = 29.47 \text{ cm}\)

\(\vec{S} = (22.3 \hat{i} + 29.5 \hat{j}) \text{ cm}\)

Figure 2.24: Graphical illustration of analytical results.

Unit Vector of Direction

To find the unit vector \(\hat{V}\) of direction for any vector \(\vec{V}\), divide the vector by its magnitude \(V\):

\(\hat{V} = \frac{\vec{V}}{V}\)

The unit vector is dimensionless and specifies only direction.

Example 2.14: The Unit Vector of Direction

Velocity vector of a military convoy: \(\vec{v} = (4.000\hat{i} + 3.000\hat{j} + 0.100\hat{k}) \text{ km/h}\)

Find the unit vector of its direction of motion.

Solution Strategy:

  1. Calculate the magnitude of the velocity vector \(v\).
  2. Divide the velocity vector by its magnitude to get the unit vector \(\hat{v}\).

Solution:

Magnitude:

\(v = \sqrt{(4.000)^2 + (3.000)^2 + (0.100)^2} \text{ km/h} = \sqrt{16.000 + 9.000 + 0.010} \text{ km/h} = \sqrt{25.010} \text{ km/h} \approx 5.001 \text{ km/h}\)

Unit Vector:

\(\hat{v} = \frac{(4.000\hat{i} + 3.000\hat{j} + 0.100\hat{k}) \text{ km/h}}{5.001 \text{ km/h}}\)

\(\hat{v} = \frac{4.000}{5.001}\hat{i} + \frac{3.000}{5.001}\hat{j} + \frac{0.100}{5.001}\hat{k}\)

\(\hat{v} \approx 0.7998\hat{i} + 0.5999\hat{j} + 0.0200\hat{k}\)

Note

Always carry out calculations to at least three decimal places and round off the final answer at the very end to avoid cumulative errors.

2.4 Products of Vectors

There are two main types of vector multiplication:

  1. Scalar Product (Dot Product): Results in a scalar quantity (a number).
    • Used for work, energy.
  2. Vector Product (Cross Product): Results in a vector quantity.
    • Used for torque, magnetic force.

The Scalar Product (Dot Product)

The scalar product \(\vec{A} \cdot \vec{B}\) of two vectors \(\vec{A}\) and \(\vec{B}\) is defined as:

\(\vec{A} \cdot \vec{B} = AB \cos \phi\)

Where:

  • \(A\) and \(B\) are the magnitudes of \(\vec{A}\) and \(\vec{B}\).
  • \(\phi\) is the angle between the two vectors (\(0^\circ \le \phi \le 180^\circ\)).

Figure 2.27 (a): The angle \(\phi\) between vectors \(\vec{A}\) and \(\vec{B}\) for the scalar product.

Properties

  • Parallel Vectors (\(\phi = 0^\circ\)): \(\vec{A} \cdot \vec{B} = AB \cos 0^\circ = AB\)
  • Antiparallel Vectors (\(\phi = 180^\circ\)): \(\vec{A} \cdot \vec{B} = AB \cos 180^\circ = -AB\)
  • Orthogonal Vectors (\(\phi = 90^\circ\)): \(\vec{A} \cdot \vec{B} = AB \cos 90^\circ = 0\)
  • Vector with Itself: \(\vec{A} \cdot \vec{A} = A^2\) (square of its magnitude)

Scalar Product in Component Form

Unit Vector Dot Products

  • \(\hat{i} \cdot \hat{i} = 1\), \(\hat{j} \cdot \hat{j} = 1\), \(\hat{k} \cdot \hat{k} = 1\)
  • \(\hat{i} \cdot \hat{j} = 0\), \(\hat{i} \cdot \hat{k} = 0\), \(\hat{j} \cdot \hat{k} = 0\)

General Formula

For \(\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}\) and \(\vec{B} = B_x \hat{i} + B_y \hat{j} + B_z \hat{k}\):

\(\vec{A} \cdot \vec{B} = A_x B_x + A_y B_y + A_z B_z\)

Finding Angle Between Vectors

From \(\vec{A} \cdot \vec{B} = AB \cos \phi\):

\(\cos \phi = \frac{\vec{A} \cdot \vec{B}}{AB} = \frac{A_x B_x + A_y B_y + A_z B_z}{\sqrt{A_x^2 + A_y^2 + A_z^2} \sqrt{B_x^2 + B_y^2 + B_z^2}}\)

Example 2.16: Angle between Two Forces

Forces:

\(\vec{F}_1 = (10.0\hat{i} - 20.4\hat{j} + 2.0\hat{k}) \text{ N}\)

\(\vec{F}_2 = (-15.0\hat{i} - 6.2\hat{k}) \text{ N}\)

Find the angle \(\phi\) between \(\vec{F}_1\) and \(\vec{F}_2\).

Solution Strategy:

  1. Identify scalar components of \(\vec{F}_1\) and \(\vec{F}_2\).
  2. Calculate magnitudes \(F_1\) and \(F_2\).
  3. Calculate the dot product \(\vec{F}_1 \cdot \vec{F}_2\).
  4. Use \(\cos \phi = \frac{\vec{F}_1 \cdot \vec{F}_2}{F_1 F_2}\) to find \(\phi\).

Solution:

Components:

\(F_{1x} = 10.0, F_{1y} = -20.4, F_{1z} = 2.0\)

\(F_{2x} = -15.0, F_{2y} = 0.0, F_{2z} = -6.2\)

Magnitudes:

\(F_1 = \sqrt{(10.0)^2 + (-20.4)^2 + (2.0)^2} = \sqrt{100 + 416.16 + 4} = \sqrt{520.16} \approx 22.8 \text{ N}\)

\(F_2 = \sqrt{(-15.0)^2 + (0.0)^2 + (-6.2)^2} = \sqrt{225 + 0 + 38.44} = \sqrt{263.44} \approx 16.2 \text{ N}\)

Dot Product:

\(\vec{F}_1 \cdot \vec{F}_2 = (10.0)(-15.0) + (-20.4)(0.0) + (2.0)(-6.2) = -150.0 + 0 - 12.4 = -162.4 \text{ N}^2\)

Angle:

\(\cos \phi = \frac{-162.4}{(22.8)(16.2)} = \frac{-162.4}{369.36} \approx -0.439\)

\(\phi = \arccos(-0.439) \approx 116.0^\circ\)

The Vector Product (Cross Product)

The vector product \(\vec{A} \times \vec{B}\) (or cross product) of two vectors \(\vec{A}\) and \(\vec{B}\) is a vector whose direction is perpendicular to the plane containing \(\vec{A}\) and \(\vec{B}\).

The magnitude of the vector product is:

\(|\vec{A} \times \vec{B}| = AB \sin \phi\)

Where:

  • \(A\) and \(B\) are the magnitudes of \(\vec{A}\) and \(\vec{B}\).
  • \(\phi\) is the angle between \(\vec{A}\) (first vector) and \(\vec{B}\) (second vector), \(0^\circ \le \phi \le 180^\circ\).

Figure 2.29: The cross product \(\vec{C} = \vec{A} \times \vec{B}\) is perpendicular to both \(\vec{A}\) and \(\vec{B}\).

Properties

  • Parallel or Antiparallel Vectors (\(\phi = 0^\circ\) or \(\phi = 180^\circ\)): \(\vec{A} \times \vec{B} = 0\) (magnitude is zero because \(\sin 0^\circ = \sin 180^\circ = 0\)).
  • Anticommutative: \(\vec{A} \times \vec{B} = -(\vec{B} \times \vec{A})\)

Direction of the Cross Product: The Right-Hand Rule (Corkscrew Rule)

  1. Place a corkscrew perpendicular to the plane containing \(\vec{A}\) and \(\vec{B}\).
  2. Turn the handle from the first vector (\(\vec{A}\)) towards the second vector (\(\vec{B}\)).
  3. The direction the corkscrew moves (in or out) is the direction of \(\vec{A} \times \vec{B}\).

Figure 2.30: Right-Hand Rule. (a) \(\vec{A} \times \vec{B}\) is upward. (b) \(\vec{B} \times \vec{A}\) is downward.

Distributive Property

\(\vec{A} \times (\vec{B} + \vec{C}) = \vec{A} \times \vec{B} + \vec{A} \times \vec{C}\)

Cross Product in Component Form

Unit Vector Cross Products

  • \(\hat{i} \times \hat{i} = \vec{0}\), \(\hat{j} \times \hat{j} = \vec{0}\), \(\hat{k} \times \hat{k} = \vec{0}\)
  • Cyclic order:
    • \(\hat{i} \times \hat{j} = +\hat{k}\)
    • \(\hat{j} \times \hat{k} = +\hat{i}\)
    • \(\hat{k} \times \hat{i} = +\hat{j}\)
  • Reverse cyclic order:
    • \(\hat{j} \times \hat{i} = -\hat{k}\)
    • \(\hat{k} \times \hat{j} = -\hat{i}\)
    • \(\hat{i} \times \hat{k} = -\hat{j}\)

Figure 2.32: Cyclic order of unit vectors for cross products.

General Formula for Cross Product in Components

For \(\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}\) and \(\vec{B} = B_x \hat{i} + B_y \hat{j} + B_z \hat{k}\):

\(\vec{C} = \vec{A} \times \vec{B} = (A_y B_z - A_z B_y)\hat{i} + (A_z B_x - A_x B_z)\hat{j} + (A_x B_y - A_y B_x)\hat{k}\)

Scalar components of \(\vec{C}\):

\(C_x = A_y B_z - A_z B_y\)

\(C_y = A_z B_x - A_x B_z\)

\(C_z = A_x B_y - A_y B_x\)

Tip

This can be remembered as the determinant of a \(3 \times 3\) matrix:

\(\vec{A} \times \vec{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \\ A_x & A_y & A_z \\ B_x & B_y & B_z \end{vmatrix}\)

Example 2.19: A Particle in a Magnetic Field

Magnetic force \(\vec{F} = \zeta \vec{u} \times \vec{B}\).

Velocity \(\vec{u} = -5.0\hat{i} - 2.0\hat{j} + 3.5\hat{k}\)

Assume \(\zeta\) is a positive constant.

Find \(\vec{F}\), its magnitude \(F\), and angle \(\theta\) with \(\vec{B}\) for:

  1. \(\vec{B} = 7.2\hat{i} - \hat{j} - 2.4\hat{k}\)
  2. \(\vec{B} = 4.5\hat{k}\)

Solution Strategy:

  1. Use the component formula for the cross product to find \(\vec{u} \times \vec{B}\).
  2. Multiply by \(\zeta\) to get \(\vec{F}\).
  3. Calculate the magnitude \(F\).
  4. Calculate the dot product \(\vec{F} \cdot \vec{B}\) and use \(\cos \theta = \frac{\vec{F} \cdot \vec{B}}{FB}\).

Example 2.19 Solution (a)

\(\vec{u} = (-5.0)\hat{i} + (-2.0)\hat{j} + (3.5)\hat{k}\)

\(\vec{B} = (7.2)\hat{i} + (-1.0)\hat{j} + (-2.4)\hat{k}\)

Scalar components of \(\vec{F} = \zeta \vec{u} \times \vec{B}\):

\(F_x = \zeta (u_y B_z - u_z B_y) = \zeta [(-2.0)(-2.4) - (3.5)(-1.0)] = \zeta [4.8 + 3.5] = 8.3\zeta\)

\(F_y = \zeta (u_z B_x - u_x B_z) = \zeta [(3.5)(7.2) - (-5.0)(-2.4)] = \zeta [25.2 - 12.0] = 13.2\zeta\)

\(F_z = \zeta (u_x B_y - u_y B_x) = \zeta [(-5.0)(-1.0) - (-2.0)(7.2)] = \zeta [5.0 + 14.4] = 19.4\zeta\)

\(\vec{F} = \zeta (8.3\hat{i} + 13.2\hat{j} + 19.4\hat{k})\)

Magnitude \(F\):

\(F = \zeta \sqrt{(8.3)^2 + (13.2)^2 + (19.4)^2} = \zeta \sqrt{68.89 + 174.24 + 376.36} = \zeta \sqrt{619.49} \approx 24.9\zeta\)

Angle \(\theta\) with \(\vec{B}\):

First, check \(\vec{F} \cdot \vec{B}\):

\(\vec{F} \cdot \vec{B} = (8.3\zeta)(7.2) + (13.2\zeta)(-1.0) + (19.4\zeta)(-2.4)\)

\(\vec{F} \cdot \vec{B} = 59.76\zeta - 13.2\zeta - 46.56\zeta = 0\)

Since \(\vec{F} \cdot \vec{B} = 0\), the angle \(\theta = 90^\circ\).

The magnetic force vector is perpendicular to the magnetic field vector.

Example 2.19 Solution (b)

\(\vec{u} = (-5.0)\hat{i} + (-2.0)\hat{j} + (3.5)\hat{k}\)

\(\vec{B} = (0.0)\hat{i} + (0.0)\hat{j} + (4.5)\hat{k}\)

Scalar components of \(\vec{F} = \zeta \vec{u} \times \vec{B}\):

Using direct calculation due to \(\vec{B}\) having only one component:

\(\vec{F} = \zeta [(-5.0)\hat{i} \times (4.5)\hat{k} + (-2.0)\hat{j} \times (4.5)\hat{k} + (3.5)\hat{k} \times (4.5)\hat{k}]\)

\(\vec{F} = \zeta [(-22.5)(\hat{i} \times \hat{k}) + (-9.0)(\hat{j} \times \hat{k}) + (15.75)(\hat{k} \times \hat{k})]\)

\(\vec{F} = \zeta [(-22.5)(-\hat{j}) + (-9.0)(+\hat{i}) + (15.75)(\vec{0})]\)

\(\vec{F} = \zeta (22.5\hat{j} - 9.0\hat{i}) = \zeta (-9.0\hat{i} + 22.5\hat{j})\)

Magnitude \(F\):

\(F = \zeta \sqrt{(-9.0)^2 + (22.5)^2 + (0.0)^2} = \zeta \sqrt{81 + 506.25} = \zeta \sqrt{587.25} \approx 24.2\zeta\)

Angle \(\theta\) with \(\vec{B}\):

\(\vec{F} \cdot \vec{B} = (-9.0\zeta)(0) + (22.5\zeta)(0) + (0)(4.5) = 0\)

Again, \(\vec{F} \cdot \vec{B} = 0\), so \(\theta = 90^\circ\).

The magnetic force vector is perpendicular to the magnetic field vector.

Key Takeaways

  1. Scalars vs. Vectors:

    • Scalars have magnitude only (e.g., mass, time).
    • Vectors have both magnitude and direction (e.g., displacement, force).
  2. Vector Representation:

    • Graphically: Arrows where length is magnitude, orientation is direction.
    • Analytically: Components (e.g., \(A_x, A_y, A_z\)) with unit vectors (\(\hat{i}, \hat{j}, \hat{k}\)).
  3. Vector Algebra (1D & 2D/3D):

    • Scalar multiplication: Changes magnitude and may reverse direction.
    • Addition/Subtraction:
      • Graphically (tail-to-head, parallelogram rule).
      • Analytically (component-wise addition/subtraction).
  4. Magnitude and Direction from Components:

    • Magnitude \(A = \sqrt{A_x^2 + A_y^2 + A_z^2}\).
    • Direction angle \(\theta = \arctan(A_y/A_x)\) (careful with quadrants).
  5. Unit Vectors: Dimensionless vectors of magnitude one, used solely to indicate direction (\(\hat{V} = \vec{V}/V\)).

  6. Vector Products:

    • Scalar Product (Dot Product): \(\vec{A} \cdot \vec{B} = AB \cos \phi = A_x B_x + A_y B_y + A_z B_z\). Result is a scalar.
    • Vector Product (Cross Product): \(|\vec{A} \times \vec{B}| = AB \sin \phi\). Direction by right-hand rule. Result is a vector perpendicular to both. \(\vec{A} \times \vec{B} = (A_y B_z - A_z B_y)\hat{i} + (A_z B_x - A_x B_z)\hat{j} + (A_x B_y - A_y B_x)\hat{k}\).

Key Equations

Equation Description
\(\vec{A} = A_x \hat{i} + A_y \hat{j}\) Vector in 2D component form
\(A_x = x_e - x_b, A_y = y_e - y_b\) Scalar components from initial and end points
\(A = \sqrt{A_x^2 + A_y^2}\) Magnitude of 2D vector
\(\tan \theta_A = \frac{A_y}{A_x}\) Direction angle of 2D vector
\(A_x = A \cos \theta_A, A_y = A \sin \theta_A\) Scalar components from magnitude and angle
\(x = r \cos \phi, y = r \sin \phi\) Cartesian from polar coordinates
\(\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}\) Vector in 3D component form
\(A_z = z_e - z_b\) \(z\)-component from initial and end points
\(A = \sqrt{A_x^2 + A_y^2 + A_z^2}\) Magnitude of 3D vector
\(R_x = A_x + B_x\), etc. Scalar components of resultant vector
\(\hat{V} = \frac{\vec{V}}{V}\) Unit vector of direction
\(\vec{A} \cdot \vec{B} = AB \cos \phi\) Scalar product (dot product)
\(\vec{A} \cdot \vec{B} = A_x B_x + A_y B_y + A_z B_z\) Scalar product in component form
\(|\vec{A} \times \vec{B}| = AB \sin \phi\) Magnitude of vector product (cross product)
\(\vec{A} \times \vec{B} = (A_y B_z - A_z B_y)\hat{i} + \dots\) Vector product in component form (full formula in text)

Key Terms

Term Definition
Scalar Quantity A physical quantity that can be specified completely by its magnitude (a number and unit).
Vector Quantity A physical quantity that requires both magnitude and direction for its complete specification.
Magnitude The length of a vector, always a positive scalar quantity.
Direction The orientation of a vector in space.
Displacement A vector quantity representing the change in position from an initial point to a final point.
Resultant Vector The vector sum of two or more vectors.
Unit Vector A vector with a magnitude of one and no physical units, used to specify direction.
Vector Component The orthogonal projection of a vector onto a coordinate axis (a vector itself).
Scalar Component The scalar value (positive or negative) that scales a unit vector to form a vector component.
Polar Coordinates A coordinate system where points are defined by a radial distance (\(r\)) and an angle (\(\phi\)).
Null Vector A vector with zero magnitude and no defined direction, all components are zero.
Scalar Product Also known as the dot product (\(\vec{A} \cdot \vec{B}\)), it results in a scalar quantity.
Vector Product Also known as the cross product (\(\vec{A} \times \vec{B}\)), it results in a vector quantity perpendicular to the plane of the original vectors.
Right-Hand Rule A mnemonic used to determine the direction of the vector product.