This section extends your understanding of vectors from 2D/3D to \(n\)-space.
Geometric Vectors
Engineers and physicists represent vectors using arrows.
Direction: Specified by the arrowhead.
Magnitude (Length): Specified by the length of the arrow.
Initial Point: The tail of the arrow.
Terminal Point: The tip of the arrow.
Vector Notation
A vector \(\mathbf{v}\) with initial point \(A\) and terminal point \(B\) is written as:
\[
\mathbf{v} = \overrightarrow{AB}
\]
Boldface Notation: We denote vectors in boldface type, like \(\mathbf{a}, \mathbf{b}, \mathbf{v}, \mathbf{w}, \mathbf{x}\). Scalars are in lowercase italic type, like \(a, k, v, w, x\).
Equivalent Vectors and the Zero Vector
Equivalent Vectors: Vectors with the same length and direction are considered equivalent (or equal). \[
\mathbf{v} = \mathbf{w}
\] This means they are the “same vector” even if located differently.
Zero Vector (\(\mathbf{0}\)): A vector whose initial and terminal points coincide, having zero length.
It has no natural direction, so we can assign any convenient direction.
Vector Addition: Geometric Rules
Parallelogram Rule: If \(\mathbf{v}\) and \(\mathbf{w}\) share an initial point, their sum \(\mathbf{v} + \mathbf{w}\) is the diagonal of the parallelogram formed by \(\mathbf{v}\) and \(\mathbf{w}\).
Triangle Rule (Tip-to-Tail): If the initial point of \(\mathbf{w}\) is at the terminal point of \(\mathbf{v}\), then \(\mathbf{v} + \mathbf{w}\) is the vector from the initial point of \(\mathbf{v}\) to the terminal point of \(\mathbf{w}\).
Vector addition can also be seen as translating points.
The terminal point of \(\mathbf{v} + \mathbf{w}\) is the point resulting from translating the terminal point of \(\mathbf{v}\) in the direction of \(\mathbf{w}\) by a distance equal to the length of \(\mathbf{w}\).
Equivalently: translating the terminal point of \(\mathbf{w}\) in the direction of \(\mathbf{v}\) by the length of \(\mathbf{v}\).
Translation of \(\mathbf{v}\) by \(\mathbf{w}\).
Vector Subtraction
Subtraction is defined in terms of addition: \(a - b = a + (-b)\).
Negative of a Vector (\(\mathbf{-v}\)): Has the same length as \(\mathbf{v}\) but is oppositely directed.
Vector Subtraction (\(\mathbf{w} - \mathbf{v}\)): Defined as the sum \(\mathbf{w} + (-\mathbf{v})\). \[
\mathbf{w} - \mathbf{v} = \mathbf{w} + (-\mathbf{v}) \tag{2}
\]
Geometrically, \(\mathbf{w} - \mathbf{v}\) is the vector from the terminal point of \(\mathbf{v}\) to the terminal point of \(\mathbf{w}\), when both start at the same initial point.
Interactive Vector Subtraction (2D)
Adjust \(\mathbf{v}\) and \(\mathbf{w}\) to see their difference \(\mathbf{w} - \mathbf{v}\).
If one vector is a scalar multiple of another (\(\mathbf{w} = k\mathbf{v}\)), they are parallel.
If they share a common initial point, they are also collinear.
Translating a vector does not change it, so parallel and collinear mean the same thing for vectors.
The zero vector \(\mathbf{0}\) is regarded as parallel to all vectors.
Parallel and collinear vectors.
Sums of Three or More Vectors
Vector addition is associative: \[
\mathbf{u} + (\mathbf{v} + \mathbf{w}) = (\mathbf{u} + \mathbf{v}) + \mathbf{w}
\] This means the order of grouping doesn’t matter.
Tip-to-Tail Method: Place vectors sequentially (tip-to-tail). The sum is from the initial point of the first to the terminal point of the last.
Sum of three vectors (tip-to-tail).
Vectors in Coordinate Systems
Computations are simpler with coordinate systems.
If a vector \(\mathbf{v}\) has its initial point at the origin, its components are the coordinates of its terminal point.
2-space: \(\mathbf{v} = (v_1, v_2)\)
3-space: \(\mathbf{v} = (v_1, v_2, v_3)\)
The zero vector: \(\mathbf{0} = (0,0)\) in 2-space, \(\mathbf{0} = (0,0,0)\) in 3-space.
Vectors in coordinate systems.
Equivalent Vectors in Coordinates
Two vectors are equivalent if and only if their corresponding components are equal.
For \(\mathbf{v} = (v_1, v_2, v_3)\) and \(\mathbf{w} = (w_1, w_2, w_3)\) in 3-space: \[
\mathbf{v} = \mathbf{w} \quad \text{if and only if} \quad v_1 = w_1, \quad v_2 = w_2, \quad v_3 = w_3
\]
Note
Point vs. Vector: An ordered pair \((v_1, v_2)\) can represent a point (a location) or a vector (a displacement from the origin). The context determines the interpretation.
The ordered pair \((v_1, v_2)\) can represent a point or a vector.
Vectors Not at the Origin
If a vector’s initial point is not the origin, its components are found by subtracting the initial point’s coordinates from the terminal point’s.
For \(\overrightarrow{P_1P_2}\) with \(P_1(x_1,y_1)\) and \(P_2(x_2,y_2)\): \[
\overrightarrow{P_1P_2} = (x_2 - x_1, y_2 - y_1) \tag{4}
\]
For \(\overrightarrow{P_1P_2}\) with \(P_1(x_1,y_1,z_1)\) and \(P_2(x_2,y_2,z_2)\): \[
\overrightarrow{P_1P_2} = (x_2 - x_1, y_2 - y_1, z_2 - z_1) \tag{5}
\]
Vectors Not at the Origin
Vector \(\overrightarrow{P_1P_2}\) as difference of position vectors.
EXAMPLE 1: Finding the Components of a Vector
Find the components of the vector \(\mathbf{v} = \overrightarrow{P_1P_2}\) with:
RGB color model: colors on computer monitors are created by adding percentages of Red (R), Green (G), and Blue (B).
Primary colors as vectors in \(R^3\):
\(\mathbf{r} = (1,0,0)\) (pure red)
\(\mathbf{g} = (0,1,0)\) (pure green)
\(\mathbf{b} = (0,0,1)\) (pure blue)
Any color \(\mathbf{c}\) in the RGB color cube is a linear combination: \[
\begin{array}{rl}
\mathbf{c} &= k_1\mathbf{r} + k_2\mathbf{g} + k_3\mathbf{b}\\
&= k_1(1,0,0) + k_2(0,1,0) + k_3(0,0,1)\\
&= (k_1,k_2,k_3)
\end{array}
\] where \(0 \leq k_i \leq 1\).
Application: RGB Color Models
RGB Color Cube.
Interactive RGB Color Mixer
Adjust the Red, Green, and Blue components (\(k_1, k_2, k_3\)) to mix colors.